Fighting Skills
Discworld
MUD help files:
http://discworld.atuin.net/lpc/playing/documentation.c?path=/concepts/combat
However peaceful you plan your life to be, you will need some fighting skills of some sort, sooner or later. My advice would be to learn at least one melee skill and one defence. The established complementary skill options are as follows:
- dagger & dodge, for dextrous, athletic types (and the one I chose, as the skill-set is shared by the more creative, intellectual activities I prefer);
- sword & parry, for the more warrior-oriented;
- mace & block; this latter option is rarely used, and generally favoured by wizards to complement offensive and defensive magic.
Before getting too carried away by advancing your
fighting skills, however, remember that the more you advance
fighting.points (which you will need for
GP in order to use
fighting commands), the higher your
Guild Level.
From the moment your Guild Level reaches 50, you will have to pay for Godmother services with a life.
You can advance your chosen fighting skill set quite some way before hitting Guild Level 50, but here would be a good place to point out that, while
fighting.points is the skill leaf which pushes the Guild Level up for us, advancing the other leaves will, over time, have the same effect. So pay your Guild Level careful attention, and only go beyond this point if you're very sure you no longer need Godmother services, or you can afford to pay for them
1.
The tree is shown here (along with the command that yields it) with the stat dependencies breakdown for each leaf skill. As mentioned in
The Rearrange, this information is extremely useful when considering
bonuses.
As a point of interest, note well that
fighting.special uses a lot of
Intelligence, and both
fighting.melee.dagger and
fighting.defence.dodge use a lot of
Dexterity. This means you need to consider your rearrange very carefully in terms of fighting skills - there's potentially a very serious trade-off here between power and strategy.
skills fighting stats
SKILL Stats
fighting CDDSS
fighting.defence DDSSW
fighting.defence.blocking DDSSW
fighting.defence.dodging DDDDW
fighting.defence.parrying DDDSW
fighting.melee CDDSS
fighting.melee.axe CDSSS
fighting.melee.dagger DDDDS
fighting.melee.flail CDDSS
fighting.melee.heavy-sword CDSSS
fighting.melee.mace CCDSS
fighting.melee.misc CDDSS
fighting.melee.polearm CCSSS
fighting.melee.sword DDDSS
fighting.points DSSCC
fighting.range DDDSS
fighting.range.bow DDSSS
fighting.range.fired DDDDS
fighting.range.thrown DDDSS
fighting.special CDSII
fighting.special.mounted CCDDW
fighting.special.tactics WWIII
fighting.special.unarmed DDIII
fighting.special.weapon SDIII
fighting.unarmed DDSSW
fighting.unarmed.grappling DDSSW
fighting.unarmed.striking DDSWW
NB: The layout of the skill trees as seen here is given by typing
options output skills = list. If you do this, but then decide you prefer the default table layout, you may return to it by typing
options output skills = branched.
Learned Fighting Commands Available to All Players
| Command | Skill | Level |
| Bob |
fighting.special.unarmed |
Unknown |
| Punch |
fighting.special.unarmed |
10 |
| Kick |
fighting.special.unarmed |
10 |
| Bash |
fighting.special.weapon |
15 |
| Chop |
fighting.special.weapon |
15 |
| Feint |
fighting.special.weapon |
15 |
| Hack |
fighting.special.weapon |
15 |
| Pierce |
fighting.special.weapon |
15 |
| Riposte |
fighting.special.weapon |
15 |
| Shove |
fighting.special.tactics |
15 |
| Slash |
fighting.special.weapon |
15 |
| Slice |
fighting.special.weapon |
15 |
| Stab |
fighting.special.weapon |
15 |
| Trip |
fighting.special.tactics |
15 |
| Beat |
fighting.special.weapon |
20 |
| Crush |
fighting.special.weapon |
50 |
| Impale |
fighting.special.weapon |
50 |
| Iai |
fighting.special.unarmed & fighting.special.weapon |
70/70 |
Natural Fighting Commands Available to All Players
None that I know of. However, dancing apparently uses
fighting.unarmed.grappling and may be
TM'ed by learning to dance.
However, as yet, learning to dance is an option offered only to Assassins enrolled at the Conlegium Sicariorum (and perhaps their colleagues from Forn Parts).
- Personally, I find the Godmother a very handy taxi service back to Bois whenever I get bored of where I am. And at a mere level 21, I can call her up with impunity any time I like.