score stats Constitution ... 13 Dexterity ...... 13 Intelligence ... 13 Strength ....... 13 Wisdom ......... 13 Height ......... 180 cm Weight ......... 80.6kgYou can move stat points about with the rearrange command. The minimum stat you can have for any skill is 8, and the maximum is 23. All your stats should add up to a total of 65. You cannot exceed this maximum, although you can rearrange with a total of less1. The advantage of rearrange is that you can manipulate your bonus in various skills to improve your performance in tasks requiring that skill. Two characters with exactly the same levels of skill can enjoy dramatically different success at performing, for example, a spell or a nifty move in a fight, if their rearranged stats - and therefore bonuses - are different. The disadvantage of rearrange is equally profound. You can only perform a rearrange once (without refreshing and starting again from scratch). You can slightly alter your rearrange by one stat point at a time, but it is very expensive process which temporarily damages your health. And you have to wait a considerable length of time before you can move another one. So the sterling advice to wait - until you're very, very sure what sort of character you want to play - before you rearrange your stats cannot be offered too fervently.
Make sure you know what sort of character you want before using the rearrange command.
skills stats SKILL Stats adventuring.acrobatics.balancing CDDSS adventuring.acrobatics.tumbling CDDSS adventuring.acrobatics.vaulting CDDSS adventuring.direction DDIIW adventuring.evaluating.armour IIIIW adventuring.evaluating.weapons IIIIW adventuring.health CCCCS adventuring.movement.climbing.rock CCDDS adventuring.movement.climbing.rope CCDDS adventuring.movement.climbing.tree CCDDS adventuring.movement.following.evade CCDDS adventuring.movement.following.pursuit CCDDS adventuring.movement.riding.camel CCDDS adventuring.movement.riding.horse CCDDS adventuring.movement.sailing CCDDS adventuring.movement.swimming CCDDS adventuring.perception IIWWW adventuring.points CDISW covert DDDII covert.casing DIIWW covert.hiding DDIIS covert.items DIIII covert.lockpick DDDDI covert.manipulation DDISS covert.points DDIIC covert.stealth DDDIS crafts DDIIW faith ISWWW faith.items IIDWW faith.points IICWW faith.rituals ISWWW fighting CDDSS fighting.defence DDSSW fighting.melee CDDSS fighting.points DSSCC fighting.range DDDSS fighting.special CDSII fighting.unarmed DDSSW magic IIIDW magic.items IIDWW magic.methods IIIDW magic.points IISWW magic.spells IIDWW people.culture.agatean IIIWW people.culture.ankh-morporkian IIIWW people.culture.djelian IIIWW people.culture.ephebian IIIWW people.culture.lancrastian IIIWW people.points CDISW people.teaching.adventuring CDISW people.teaching.covert DDIIC people.teaching.crafts DDIIW people.teaching.faith IICWW people.teaching.fighting CDDSS people.teaching.magic IISWW people.teaching.people CDISW people.trading.buying IIIIW people.trading.selling IIIIW people.trading.valueing.armour IIIIW people.trading.valueing.gems IIIIW people.trading.valueing.jewellery IIIIW people.trading.valueing.weapons IIIIWYou may, of course, refine your query by specifying tree. For example, to view the stat dependencies for the entire fighting skill tree, simply type skills fi stats:
skills fi stats SKILL Stats fighting CDDSS fighting.defence DDSSW fighting.defence.blocking DDSSW fighting.defence.dodging DDDDW fighting.defence.parrying DDDSW fighting.melee CDDSS fighting.melee.axe CDSSS fighting.melee.dagger DDDDS fighting.melee.flail CDDSS fighting.melee.heavy-sword CDSSS fighting.melee.mace CCDSS fighting.melee.misc CDDSS fighting.melee.polearm CCSSS fighting.melee.sword DDDSS fighting.points DSSCC fighting.range DDDSS fighting.range.bow DDSSS fighting.range.fired DDDDS fighting.range.thrown DDDSS fighting.special CDSII fighting.special.mounted CCDDW fighting.special.tactics WWIII fighting.special.unarmed DDIII fighting.special.weapon SDIII fighting.unarmed DDSSW fighting.unarmed.grappling DDSSW fighting.unarmed.striking DDSWWStat dependencies as shown by skills stats are rendered somewhat graphically as groups of five letters. These represent how many fifths of Constitution (C), Dexterity (D), Intelligence (I), Strength (S) and Wisdom (W) are used by each skill, down to the smallest leaf. At this point, you may wish to consult this list of Learned Commands available to all players (and thus to Adventurers). It shows the name of the command, gives a link to the relevant Discworld MUD site helpfile, and tells you the minimum level of which skill you need in order to learn it. After that, simply carry on acquiring more levels of that skill in order to improve. A similar table of Natural Commands is also available. These commands do not require a specific level of skill to use, nor must you learn them first. However, as with Learned Commands, the higher your level of relevant skill, the more success you will enjoy when using them.
rearrange You must be in a retrophrenologist's office to rearrange your stats. There are retrophrenologists in various major cities. Rearranging is available to help you define your character and make it unique. Your stats affect how you can do things in the game, and there is no single "best" rearrange. There are five stats: Con, Dex, Int, Str, Wis. You will be able to assign each of them a value between 8 and 23. However, the total number of points accross all stats cannot be higher than 65. You can only fully rearrange your stats once. Do not take this process lightly. While a retrophrenologist can provide minor adjustments afterwards, it will be expensive and require a long recovery period. Before visiting a retrophrenologist, read the helpfile on stats, spend some time playing with your character to get a feel for how things work, and talk to other players. However, do not accept advice from players you do not trust! Be sure that any advice you take is accurate before you rearrange. You do not need to rearrange early in the game, so take time to research and think about your rearrange before seeing a retrophrenologist. Ask your local retrophenologist about a rearrange when you are ready. See also stats, score, skills, bonusWhile this is somewhat inconvenient to those of us who know what we're doing and merely wish to create alts, it is a considerable improvement for total newbies. For one thing, it's more naturalistic, and for another, it means the decision to rearrange can no longer be done on the spur of the moment; the effort of travelling to a specific place to do it means you've got no choice about giving it at least a few minutes' thought. So, where do you find the nearest retrophrenologist5?
This is the operating room of Zorgo the Retrophrenologist. A large black chair occupies the centre of the room whilst shelves and counters line the north and south walls. The floor is freshly swept, a broom stands in a corner by a pile of what looks like broken crockery. There is a large window on the west wall, next to the back door leading out onto Knuckle Passage. There is a door to the east to the waiting room. There are two obvious exits: east and west. Zorgo the Retrophrenologist is standing here. Zorgo the Retrophrenologist says: Hello Figment, thanks for dropping in. l zorgo Unlike other trolls, Zorgo refrained from becoming a splatter or a bodyguard or another violent member of the Ankh-Morpork community and instead became a retrophrenologist. Like his brethren he gets paid to hit people. Unlike his brethren, people come to him asking to be hit. He is in good shape. He is standing. Holding : a wooden mallet (left hand). Wearing : a leather apron. Zorgo the Retrophrenologist exclaims: I used to talk like Detritus, but I went to see a retrophrenologist in Ohulan. If retrophrenology can make a troll articulate, imagine what it can do for you! You say: I would like to rearrange, please > Zorgo the Retrophrenologist exclaims to you: Oh, you're here for my one-time special? Great! Zorgo the Retrophrenologist feels around on your head. Zorgo the Retrophrenologist says to you: Yes, I can rearrange your bumps a bit, if you're sure you're ready. Remember, this is a one-time deal only! If you want to wait and ask for guidance at any time I won't be offended. Zorgo the Retrophrenologist whispers to you: Say which stat you want to increase or decrease and by how much. For example, if you want to increase your constitution by three points, say "increase con by 3". You can also say "change con to 20" or "set con to 20" if you so desire. Saying "save" or "done" will complete the process while saying "cancel" or "stop" will cancel the procedure. Finally, if you want to start over, you can say "reset" or "restart". Zorgo the Retrophrenologist whispers to you: Con: 8 Dex: 8 Int: 8 Str: 8 Wis: 8 Pool: 25 You say: change strength to 20 > Zorgo the Retrophrenologist massages your head a bit. Zorgo the Retrophrenologist whispers to you: Con: 8 Dex: 8 Int: 8 Str: 20 Wis: 8 Pool: 13 You say: change con to 16 > Zorgo the Retrophrenologist massages your head a bit. Zorgo the Retrophrenologist whispers to you: Con: 16 Dex: 8 Int: 8 Str: 20 Wis: 8 Pool: 5 You say: increase dex by 5 > Zorgo the Retrophrenologist massages your head a bit. Zorgo the Retrophrenologist whispers to you: Con: 16 Dex: 13 Int: 8 Str: 20 Wis: 8 Pool: 0 Zorgo the Retrophrenologist wipes a speck of blood from a hammer. You say: done > Zorgo the Retrophrenologist exclaims: Okay! Zorgo the Retrophrenologist unexpectedly thumps the hammer down hard on your head, blood and bits of hair spray around the room. You lose consciousness. Zorgo the Retrophrenologist asks: All done. That didn't hurt at all, did it? Zorgo the Retrophrenologist pushes your unconscious body off the chair onto the floor. Zorgo the Retrophrenologist loudly exclaims: Next please!Poor Figment.
score stats Constitution ... 16 Dexterity ...... 13 Intelligence ... 8 Strength ....... 20 Wisdom ......... 8 Height ......... 180 cm Weight ......... 95.9kgWhat does this mean? The score command is the quickest way to see the change, since the alterations to Strength and Constitution alone will have changed Figment's number of Hit Points. Before the rearrange, with a mere five levels in four skill trees, Figment's score looked like this:
score You have 500 (500) hit points, 50 (50) guild points, 0 (684) quest points, 2 (1093) achievement points and 50 (50) social points. Your current experience is 20578 and you are level 4 in the Adventurers' Guild; your overall rating is 2304. You have died 0 times and can die 7 times before you are completely dead. Your wimpy is set to 20%. You are unburdened (0%) and quite comfortable. You are neutral, worshipping no god. You are 1 hour, 44 minutes and 29 seconds old and have logged in 3 times.Now, it looks like this:
You have 582 (582) hit points, 50 (50) guild points, 0 (684) quest points, 2 (1093) achievement points and 50 (50) social points. Your current experience is 23233 and you are level 4 in the Adventurers' Guild; your overall rating is 2120. You have died 0 times and can die 7 times before you are completely dead. Your wimpy is set to 20%. You are unburdened (0%) and quite comfortable. You are neutral, worshipping no god. You are 2 hours, 13 minutes and 59 seconds old and have logged in 3 times.Or rather, it did after he recovered from being bashed over the head by a troll with a big hammer. Before that, score stats revealed a rather more tragic picture:
You regain consciousness. You groan. score stats Constitution ... 15 (-1) Dexterity ...... 12 (-1) Intelligence ... 7 (-1) Strength ....... 19 (-1) Wisdom ......... 7 (-1) Height ......... 180 cm Weight ......... 95.9kgNo point in checking one's shiny new bonuses when one is unwell: the minus numbers given in parentheses show the suffering earned by anyone submitting to the tender ministrations of a retrophrenologist. Be warned: in addition to a period of unconsciousness in which you are unable to even get the result of a score command, there is a lengthy wait before your health has recovered to normal levels. (Unless you can find a kindly Pishite to heal you. And on this occasion, Figment would like to express his grateful thanks to Jarkko for services rendered.)